Browser Based Multiplayer Sci Fi
During the reign of Lithium there have been many battles fought and won, seeing players turn to the dark side in order to recoup on bitter sweet defeats. Do you have what it takes to play with those who move in circles far away from yours? Is there a new world you want to explore or are you a prophet in disguise? Time to make your next move...
Round Info
New Beginnings
Signups Open
Currently there are 16 signed up for the round
Storyboard
First Encounters
At the centre of the Universe is Xerox, a planet with capabilities above and beyond the surrounding planets. Travel routes and development of pure resources is controlled by this planet, ran by a leader called Lithium.
The game is focused on interaction 24/7. In order to play this game you must have a basic understanding of the factors involved behind each tick. Each tick runs for a set period of time, usually 1 hour. When the Universe ticks, the chain of actions you performed are run, the next chain performed is run on the next tick and so on.
You can increase your technological advancements, build ships and gain resources with each tick.
Game Synopsis
Everything is done in-game either via browser, mobile or tablet. All browsers, mobile devices and apps of this game are supported and any problems should be reported directly to Lithium's support leaders. The game features a battle animation including images of the ships and their sequence of firing, showing roughly how and why the battle report won or lost in your favour.
At the start of each round race strategy is determined usually by an Alliance or Galaxy leaders and is specialised for that round. Variations can be great so do not assume one race wins each round, this is not the case. The races are independently assigned certain new ships for each round with modifications made to the ships power and shield. Think carefully, plan your ship build early and try not to change it, building everything will not win you the game.
You will have access to a Battle Calculator which can predict the outcome of a battle when given various inputs, such as number of ships, components etc. You can scan the planet you are attacking before launching to get this information. Therefore, there is no need to unduly send unwanted levels of ships to their deaths. If your attack is not counter-acted with defence fleets, you will land with the outcome foresaw.
Game Brief
Sphericals is a game of a world containing buildings and ships for each planet which is populated with your chosen race. The aim is to take from and pillage the largest planets. The world itself is extremely adaptable with many strategical decisions to be made in component and technological advances.
Atomic based game play is very common but hard to react to in every tick of the game by yourself. In a competitive environment scrapping for places in rank may be the best way to progress. Think smart, play hard, start well and finish on a high.
Use planet production mechanisms to produce components and make technological advances, grow your ship capacity and perform attacks on other planets.
Gameplay Strategy
There are two routes you can take when building your planets base; the first is to retain value while maintaining a large fleet of ships or you can stay small and agile with a fleet designed to retrieve high returns against larger planets.
As part of an alliance you could be a scanner and focus your planets development on wave transmission or you could build one type of ship in large amounts and act as a def whore.
Besides that, building ships, initiating planetoids and attacking each day is good practice.
Race Types
Choose your race wisely based upon the ship statistics for each round. Every race has its own disadvantages and advantages with varying levels of ability to generate resources and technological advancements. See the Stats Page for more information.
Collection of Ships
Examples of ships from various races.
Fair Play
World leader, lithium sits in his abode free of potassium nitrate derivatives. Here, your ships are negated from their attacking capacity while lithium remains immune and has no means of being destroyed. Feel joy that lithium takes very unkindly to unfair game play and will use those ships he has available to the best of his ability. Join Lithium in his fight with admins to support him who are there to give time and co-operation.
Latest News
The story of how Lithium came about
Friday 26th of January 2024 MainOnce upon a time, in the realm of existence, there was a mysterious being known as Lithium. Lithium possessed an immense power, the ability to shape the world and the lives within it. Though Lithium remained hidden from human knowledge, his influence was felt throughout history.
Features
So here it is, a big question. I prefer not having this as a feature and would like your feedback. Basically, should the alliance you are in be able to control your fleets?
So my plan is to have "Special Agents" who can contribute to the planet by performing reconnaissance missions mainly for the purpose of seeing what is at base and able to fight. I know some people use Covert Ops but do we need them? Let me know.
I think the game is better when people can scan, after all you can't land without scans and without landing you don't have a game. So the plan is to have Scan Planets that auto-complete scans. Is this a good idea?
So the idea is to have large buddy packs for when the game is shuffled. 8 man buddy packs, sounds legit a good idea for me?
Do we have missions that are key to progression in the game? Have your say…